The Home of Arena Football Fans since 1998

Sol Survivor very successfully demonstrates what should be a real "indie". This is exactly the case when you clearly understand with your mind that in these four hundred and more megabytes there is nothing that could upset the idea of ​​life or universal justice, but here you run this game again at about nine o’clock in the evening and only let your body tremble at five in the morning. Play best y8 games at the website. Y8 games online play this games, relax, have fun.

The fascinating defense of Sol Survivor was originally released last year on the Xbox 360 in the Indie section. This is eloquently evidenced by the easy-to-learn interface that stands out especially when you, having pressed one button on the keyboard, make it possible to appear on the screen of a circle with the icons for choosing defensive forces evenly located on it - everything is imprisoned under the stick of the gamepad. However, this absolutely did not stop the developers from conducting high-quality porting to our favorite platform. It is not possible to get confused here - and the simplest mechanics are also to blame.

The essence of Sol Survivorconsists in the following. There is a controlled base that produces special energy. The building must be protected at all costs from the invasion of the so-called "horde" - a crowd consisting of synthetic and biological races, the representatives of which are arachnid cranks of various types, colors and sizes. Alien ships are engaged in alien ships, probably of origin. Each landing is called nothing more than a wave of invasion. The main task for us is to build defensive turrets that shoot everyone and everyone, and at all costs to prevent the penetration of robots with living creatures inside the energy base.

This is, in fact, the main idea of Sol Survivor. Let's not forget that the game looks very, very good for its half-gigabyte and “indie” status. Support for modern technology should not be expected, but flashes from explosions, missile flight paths and the overall development of maps look at the level of strategies two years ago, which is not bad.

Further, His Majesty's variety is launched. Indeed, if the first half hour of the game, when we are only acquainted with the basic principles of warfare, Sol Survivor may not seem to be the most worthy reason to kill precious time, then it really causes adult interest only when we are allowed to deal with these monsters from everywhere using a huge laser beam. And also - when the landing sites of enemy ships will be at least three and when the number of spider-robot-slugs in the very first wave will become prohibitively high.

You begin to frantically drive the mouse, trying to keep track of all the flows of enemies, buy the maximum possible number of turrets and use all available means of defense. And the horde is advancing and advancing, wave after wave (there may be more than twenty of them). And in such a heightened tension the whole game takes place. The most important thing here is to stop in time so that later you will not accidentally discover how the warm and early spring sun is already showing behind the window. Consider this a warning.

To fry and shoot the “Basket of Currencies” in Sol Survivor are two of the most important resources - the very energy generated in the energy base that needs to be protected, and the special points given out for killing every large humanoid robot or animal. The second monetary unit is incredibly important for us - only with its help you can buy defenses. The principle of calculating miracle points is very simple - you plunge the approaching masses onto wires, scrap metal and intestines, and for this you are charged tips so necessary for further life. And if at the beginning of the round the exchange process flows sluggishly, then after three minutes the “personal account” literally bursts with funds.

The energy generated in the database will certainly be needed to call support from the air and activate special defensive techniques - the same laser beam cannot be launched without energy.

Nominally in Sol Survivor there is even a plot divided into four campaigns. Moreover, in each of them will be under the command of a new captain. Each commander-in-chief implies new sets of turrets and special protective techniques - they are partially repeated, but sometimes a meeting with some special war hero promises unprecedented support. Say, only three commanders can provide real artillery fire, which is very, very small by the standards of the game.

When installing turrets, it is important to consider the type of their shells. Say flamethrowers will be effective against living enemies, while for robots they are practically harmless. The latter will have more effect on rocket launchers and machine guns.

Guns can and should be modified, otherwise at some point their number will not be able to counter anything to the rampant growing quality of enemies. The upgrade procedure looks defiantly primitive - you just poke at the right time on the button “upgrade all weapons”.

The use of special techniques on the breaks of scuffing minced meat on the legs is a particular pleasure. Sol survivoras if created with an eye to encouraging even the most minor sadistic inclinations. Just imagine: you first build a competent and consistent chain of frying, shooting and finishing turrets, and only then you send a control curse on the most persistent shaggy and iron insects. It may be a swarm of small levitating drones, sawing everything moving with its own rays, mines, the principle of operation of which is understandable to everyone, or even hypnotic intimidation, forcing daredevils breaking through the defenses to turn back towards their death.

On top of everything, Sol Survivorvery skillfully plays on the instincts of the discoverer and collector. Every now and then you will want to try out all the new “tricks” in action, and the scattered pieces that fly to the sides will serve as an encouraging sign.

Everything wonderful in Sol Survivor literally increases and increases thanks to the multiplayer mode. Here he is inextricably linked to the single part. Even in the campaign selection menu there is a button responsible for the ability to play in a co-op. Indeed - the role of the defender is much easier and more fun to transfer together. There are four modes to choose from.

In Wars, fighters have to send each other squads of those same spider bugs and at the same time monitor their own base. It is also noteworthy that in this mode, the release of attacking soldiers on the field, but not defensive ones, is encouraged.

Duo Campaign implies the passage of one campaign by two users who clearly shared responsibilities - some of them will have to be responsible for the construction of turrets, while the second is engaged in calling special attacks. In words, everything seems cumbersome, but in fact it is one of the most favorite modes in multiplayer.

In Versus, a player or even a team needs to “outlast” their immediate rivals, defending themselves against the invasions of those very waves.

Well, the last mode is Cooperative. It differs from Versus in that friendly users have a common and interdependent balance of energy, the depletion of which leads to the destruction of both.

If you don’t have the opportunity to play online, and the campaign is long gone, then welcome to the classic offline survival. This is the same as passing Sol Survivor in a plot, but only without a plot, but with fights.

Sol Survivor by its existence proves that the main thing in the game is a quality idea and addictive gameplay. Somehow I don’t want to pay attention to outdated graphics and primitive mechanics. And, frankly, there is especially no time here if you are experiencing a twenty-fifth wave of invasion to a terrible annoying mutant. Addictive.

Pros: addictive gameplay; good graphics for the "indie"; entertaining modes in multiplayer.
Cons: I would like more variety; short story campaign; few cards.




5ca0bd50fedc758499f270e234171766