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A true game design triumph online games from the studio Friv2Online, a triumph for the gaming industry, a pinnacle of art as such, the new adventures of Travis Touchdown as a legend of a generation that you will tell everyone you can about, just to share in the universal delight of such a wonderful, innovative, great, epic, unforgivably beautiful game.

Genius starts small - a little surreal, a lot of slasher, a katana that looks like a futuristic production cutter... An incredible storehouse of style, which is Travis. Well, what else to expect from the main character of the Japanese action game, after all. This is where, probably, at least in part, the unsurpassed love for the Japanese game industry from a large audience moves - the unsurpassed authenticity of the visual component, like these your JoJos. Where can I get a Touchdown jacket, does anyone know?

If you are suddenly unfamiliar with the No More Heroes series, don't worry. I also did not know her until yesterday (at the time of this writing) evening. I guarantee you don't need to know a thing or two about this franchise to appreciate the unrivaled yet somehow meaningful absurdity of what's going on - just fire up the game, lean back, and enjoy a full blown brain cell blast in the most magical way possible.

I will try, of course, to the best of my ability, to describe for you how the game works. That being said, however, I would warmly recommend that you toss this review to the devil and run and play No More Heroes III as soon as possible. If possible. If not, then so be it, stay.

The craftsmen at Grasshopper Manufacture will be merciless to your mental well-being from the very beginning - so the game will greet you with a colorful, pixelated prologue that tells about some old "bitemap".

Before you know what's going on, you'll suddenly be given control over the "beatemap" hero, and then, if you successfully deal with the boss, control will be taken away just as suddenly; Now you are watching an anime about a boy who befriends an alien! Spoiler: the anime ends in the saddest way for our planet.

We do not sleep, keep up with the story! Now you are Travis, with you a samurai girl, a girl with a hammer, you cut to pieces the troops of the aforementioned alien who decided to return and conquer the Earth! He said it ends badly. Interrupted by pathos, surreal and often extremely funny cutscenes, you find yourself on an alien ship where you eat sushi, save the game, relieve yourself on the toilet, kill even more soldiers, and then you are absorbed by a pentagon with legs - you move to the desert, where fight with the first boss, and then you are in space, dressed in super armor, shooting from lasers... A-A-A-A!!!

Do you still need to be convinced that this is the best game in the world?..

I would write the entire review in caps if I could. But in fairness, the game calms down a bit after the introductory phase. Travis gets access to some kind of open world, a not very easy to drive motorcycle, a number of side missions and a whole box of new T-shirts. Your task is to break through the intergalactic, a la NFS Most Wanted "black list", of which you are already a part and to the top of which you need to climb to kick pathetic aliens. Nine bosses (not counting the first), nine episodes of slashing and blinking eyes in surprise!

In general, No More Heroes III is simply full of wonderful details, for which the developers want to thank the developers endlessly. Every action in the game produces some completely irrelevant sound; each episode starts with opening credits, just like a real series; each dialogue outside the cutscenes is stylized as classic jrpg windows with replicas that, again, emit carbon monoxide sound effects... And the cutscenes themselves! The number of GENIUS creative solutions per square centimeter just rolls over. I have never seen anything like it. Seems. It's just great!

At times, the characters chat about things that are completely unrelated to the plot, and with such awareness and depth that it takes your breath away. Humor, of course, is present in very large quantities, and sometimes it is very black, acting on a clean, gloomy reticule - for example, Travis advises his girlfriend, who has just lost her father, to watch one good film, which personally helped him to believe in the best in life. A? A? Sheer idiocy. Absolutely wonderful.

I can list all the beautiful things that this game has for years. But let's still sum up, because for the delight, as well as for the extra paragraphs, no one will pay me, unfortunately.

No More Heroes III is the epitome of everything that can be good and crazy in an assassin game with a talking cat. Yes, there is a talking cat here. I don't think you're too surprised after reading all of the above. Of course, for the sake of conscience, it is probably worth mentioning a couple of shortcomings... But I really don’t want to. Well, okay, so be it.

Driving a motorcycle, as already mentioned, could be more elegant - at high speed you don’t always know how best to maneuver, because an unsuccessful hit on a pole can knock Travis out of the saddle, which is not good. Also, the game may seem overly easy to big fans of hack n' slash action - at least in the beginning, I can't say for the later stages of the passage. What else... It's a pity for Shinobu, the girl was left without hands. Poor thing.

That's it, my heart can't take it anymore. Millennium Game. No More Heroes III. Desperately, with wild eyes and aggressive (and not always decent) gestures - I recommend it to everyone and everything. It couldn't be better.




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